Hangar 13 bosses leave, a new mafia in development

Hangar 13 bosses leave, a new mafia in development

Hangar 13 bosses leave, a new mafia in development

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Picture: Hangar 13 / 2K Games

Hangar 13 studio head Haden Blackman leaves the Mafia 3 maker after seven years, 2K Games announced on Wednesday. The publisher wrote in an email to staff that the former LucasArts veteran will “pursue his passion in a new endeavor”. Kotaku understands that moving comes with a new Mafia game very early in development at Hangar 13, according to a source familiar with the plans.

“We are grateful for Haden’s leadership in creating Hangar 13, building and assembling teams in Novato, Brighton and Czech, and releasing several studio-defining Mafia games and collections,” 2K wrote in a communication. internal shared with VentureBeat and others. “What Haden helped build will continue to continue and grow in the years to come. We support all of our employees in pursuing their passions and wish only the best for him in the future.

What 2K didn’t mention in the email is that Hangar 13 COO Matthew Urban has also left the studio. “What an amazing ride at H13…….let’s see what happens next,” he wrote on LinkedIn. These changes come as Hangar 13 pivots from original projects to established franchises like Mafiaopen world, third-person shooter series that is often compared to Grand Theft Auto-except with a more mob-movie approach.

Blackman’s replacement is Nick Baynes, currently head of studio in the Brighton, UK office of Hangar 13, who Kotaku includes leading the development of a new Mafia Game. Although the project is still in its early stages, its code name is Nero and it should be a prequel to the Mafia trilogy. The plan is to do this in Unreal Engine 5 instead of Mafia 3 engine that was recently used for remasters.

Read more: How the creators of Mafia III went astray

“With 30 years of industry leadership experience, Nick joined Hangar 13 in 2018 to establish Hangar 13 Brighton, and has spent the past four years growing the team, building studio capacity and launching great projects like Mafia: Definitive Edition and the Mafia Trilogy“, 2K told staff on Wednesday.

Hangar 13 has been in a precarious position for years. After shipping the ambitious Mafia 3it suffered two rounds of layoffs, first in 2017 and then again in 2018. The studio had several ideas for new IPs during this time and beyond. As previously reported by Kotaku, one was a spy game revolving around musical cues called Rhapsody. Another was a class-based cooperative action game in the vein of Destiny 2. Code name Volt, it was quietly canceled by parent company Take-Two last year after $53 million had already been spent on development. A third new IP Mosaic codename was a loot-based ARPG and was also dropped before it was officially revealed.

Most recently, Take-Two has used the developers at Hangar 13 to help it on its other published games like Gearbox’s recently released loot shooter. The wonders of Tiny Tina. Most still work remotely and Kotaku It was said that some, following Blackman and Urban, were also looking for the door.

2K Games declined to comment. Here is the full email announcing Blackman’s departure:

Hello team,

It is with mixed emotions that I share with you several leadership updates from Hangar 13.

Haden Blackman is stepping down as studio head of Hangar 13 and leaving the company to pursue his passion in a new venture. We are grateful for Haden’s leadership in creating Hangar 13, building and assembling teams in Novato, Brighton and Czech, and releasing several studio-defining Mafia games and collections. What Haden helped build will continue to continue and grow in the years to come. We support all our employees in the pursuit of their passions and we wish only the best for them in the future.

Nick Baynes, Head of Studio at Hangar 13 Brighton, will take over as Head of Studio at Hangar 13. With 30 years of industry leadership experience, Nick joined Hangar 13 in 2018 to establish Hangar 13 Brighton, and has spent the past four years growing the team, building studio capacity and launching great projects like Mafia: Definitive Edition and the Mafia Trilogy.

I hope you’ll join me in thanking Haden and wishing him the best, and congratulating Nick on a well-deserved promotion. Although change can be difficult, it can also bring new opportunities and new successes.

We are confident that the studio is in good hands for the multiple projects underway and that the team has 2K’s full support.

2K

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