For achievement hunters, this game is torture

For achievement hunters, this game is torture

For achievement hunters, this game is torture

The opening moment of Stanley's parable, as Stanley sits at his PC, awaiting instructions.

Screenshot: Crows Crows Crows / Kotaku

2013 PC indie darling Stanley’s parable released its revised, cross-platform, extended version ultra luxury updated yesterday, which in itself is a remarkably odd act. This version of the game, which might as well be considered a sequel given how new it is, is a Möbius strip of meta within meta, which delights in trolling its player as much as anything else. And this time, it extends to his achievements. One of them requires a person not to play Stanley’s Parable: Ultra Deluxe for a decade. We spoke to one of the game’s developers for answers.

Stanley’s parable was, and again is, a game built from the ground up around the concept of confusing its player. Always just a few steps ahead of you no matter how hard you try to outwit him, developers William Pugh and Davey Wreden toy with you like malevolent scientists teasing rats in a maze. So it’s only fitting that in this version reimagined a decade later, there are achievements that unnerve its new console audience.

The game has the same 11 achievements across all platforms, be it PC, Xbox, or PlayStation, and some of them are quite simple. There is one to start the game! Another for giving up and playing a second time. And one for, uh, setting all sliders on the Settings screen to every available number.

Then things start to get a little weirder. Players are rewarded for clicking the 430 door a total of five times, as well as one for not jumping. Well, try and fail jumping, since they removed the ability to jump from the game. There’s also a speedrun achievement in there, for completing the game in under four minutes and 22 seconds. Something that 4.1% of Steam players have apparently already achieved.

The Stanley Parable: Ultra Deluxe's ​​Steam Achievements

Screenshot: Valve / Kotaku

Another level of weirdness is the achievement named “8888888888888888”, with the description, “888888888888888888888888888888888888888”. Thank you William and Davey, thank you. Add to that, “Test Pass, Please Ignore”, described as “Test Pass Description! Replace that!” and my favorite, “Engagement”, which requires players to “play The Stanley Parable for the duration of a Tuesday”.

The last, and certainly the least important, is “Super Go Outside”. This is where there is the most conflict, an achievement that forces players not to play Stanley’s parable for ten years.

What a fantastic achievement hunter troll, you lovely but weird people who care more about popping a jpeg in the corner of the screen than enjoying the game you’re playing. And console gamers are getting even more snide about it, as some people have already checked off the trophy. 1.5% of a very large Steam audience have it in their collection, compared to an even more industrious 0.1% of gamers who have mysteriously played it for an entire Tuesday. (It was released on Thursday.) Oh, and on top of that, there’s the achievement for getting all the other achievements.

We found co-developer William Pugh, pinned him to a wall, and demanded answers. Why would he do this to people?

“Patience is a skill that needs to be learned and honed like anything it takes to ‘achieve’ anything,” Pugh said. Kotaku, between breaths. So we asked what he hoped they would learn through this process?

“How to wait and be comfortable waiting. How to live with anything that isn’t exactly how you want it right now, right now. How to lay the discomfort bare and know that by just waiting, they will eventually get what they want. As the old saying goes, “good things come to those who wait or change the system time”.

But what if someone dies during that decade? Is it really fair? “When we die, we’re all going to miss a lot of cool stuff,” Pugh replies. “You could say the same about the Ice & Fire books, or Better Call Saul, or some other cooler medium that only teenagers know about.”

When pressed, Pugh suggested “They could put in their will, ‘Please open TSPUD after this date to get my achievement’.” He pauses, then adds, “But it’s kind of a workaround.”

PS. This click carries 430 achievement five times? Definitely try it. Trust me.

#achievement #hunters #game #torture

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